Wednesday, October 10, 2012

Deck Tech Wednesdays - Affinity - Con

I think it's been about 8 years since the first couple of Affinity decks started popping up, possibly becoming one of the most infamous standard decks ever.
Even now, Affinity has somewhat of a presence in both Legacy and Modern.

The idea behind affinity centered around pumping out fast, efficient creatures to pummel the opponent's face in ala aggro.

So without further ado, here's this week's Deck Tech!

So recently, Ryan and i have been testing around with Affinity on Cockatrice.


And this is the List
The Creatures:

As previously mentioned, most of these guys are quick and efficient beat sticks.

Arcbound Ravager:
This guy get really big really quick. Modular is kinda big here too. By sacrificing itself, it could drop a large power bonus on your more evasive dudes like Etched Champion or Vault Skirge.

Etched Champion: 
Almost always has metalcraft active, making this guy mostly unkillable and unblockable.

Master of etherium:
Pumps up the size of your strike force. Also used in the attack itself. Usually huge.

Memnite/ Ornithopter:
Turn 0 freebies, probably the reason why Affinity empties it's hands out fast. They're free creatures that get bigger and badder with the addition of other creatures. A cranial plating on an Ornithopter wins games.

Steel overseer:
more 'lord' cards for the weenies

Vault Skirge:
Flying, lifelink for 1 mana and 2 life, cheap, efficient, able to pull off huge swings in life total when lords are around or when cranial plating is attached to it

Other stuff:

Cranial Plating:
Makes your guys into serious threats. Needless to say, low casting cost and equip cost. Not to mention the ability to attach at instant speed using the {B}{B} effect.

Mox Opal:
On a good day, you'd get one in your opening next to an Ornithopter/ Memnite/ Citadel. makes puking your hand out that much easier.

Springleaf Drum:
Produces mana, helps you empty out your hand. With a/an Memnite/Ornithopter it can help to drop your etched Overseer/Ravager on turn 1

Welding Jar:
Contributes to Artifact count and helps protect your threats from artifact destroy

Thoughtcast:
Tends to be super cheap draw. Fuel for the fire XD

The Lands:

Blinkmoth Nexus:
Yay for more cheap beats! Also can animate itself to contribute to artifact count

Inkmoth Nexus:
Same for above. Except with infect. Gets pumped by the other Nexus and is deadly with a cranial plating attached. Poison tends to be an alt Win condition against all the Life gain around.

Darksteel Citadel:
I think one of the major reasons behind the popularity of the legacy version of this deck is the inclusion of the artifact land cycle. Unfortunately, they're all banned save for Darksteel Citadel.
Free artifact, indestructible and mana producing.

 Glimmervoid:
Almost never gets blown up due to the fact that there are so many artifacts just floating around. The ability to produce any color makes it an auto include in all affinity decks.

Island:
HOMGWTFLOLBBQ
seriously. played in so many decks, it should totally be banned.
-Gets Slapped-



The plan is simple. Vomit, pump up, attack.
I'd say more but Ry would accuse me of dissing Aggro XD

Till next time!
-Constantine




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