Monday, September 17, 2012

Playstyles Breakdown - Constantine


Because...Magic is a Contested Warzone!
Alright, just like in any other format in MTG there will be several well developed playstyles that players use. I'll go through all of these styles while relating them to modern.

One of the most reliable beaters Blue gets.
Tempo:
The concept of Tempo essentially is dropping a threat early game that will likely end the game several turns later. First, dropping the threat early on then protecting it while it whittles the opponent down in a matter of turns.



An example of a Tempo deck in the Singaporean modern Meta is RUG Devler. Essentially it's major threats include Tarmogoyf, Delver of secrets and vendillion clique.
Having a power of 3, Vendillion and delver( When flipped) essentially puts the opponent on a 7 turn clock or less, considering all the fetch/ shock flying around.


Control:
The aim of control is to control the turns with cards that allow you to do things that cant normally be done such as drawing a card on the opponent's turn. A very simple definition if i can say so XD They usually end the game by dropping a major threat late game, long after most decks run out of steam.

There aren't many strong control decks in the format unfortunately even fewer in the meta game
One example of a deck that i've seen in action is the UB teachings deck. Using mystical teachings, the deck is able to fetch out any instant to settle different problems, making the deck pretty versatile.


Aggro:
Clean, simple. opponent starts at 20, ends at 0. Aggro focuses on using quick, effective creatures to crash in and take chunks off the opponent's life total. Aggro is arguably the fastest playstyle out there.

In our metagame, we have Red deck wins, A Deck focused on playing cheap, efficient, one-time use type creatures in conjunction with cost efficient burn spells. A typical Aggro deck should be able to finish the game withing 5 turns on a good day.



Ramp:
In the simplest sense, Ramp is a deck that invests it's mana into, Drumroll please, more mana. Yup, essentially they play cards that let them get more lands, or more efficient lands, which is the case with the Tron archetype.

Tron essentially uses the 3 Urza lands;  Tower, Powerplant and Mine. When used together, they produce a total of 7 mana off 3 lands, making this the deck of choice for casting out large, colorless badasses. ie, the Eldrazi.



Midrange:
The Midrange deck usually is weak early game, however, they excel in playing the game in the mid range, not too early, not too late. Of course, they do compensate for their lack of early game threats with creatures in the midrange that are usually major threats on their own.

A very present threat in the meta that falls under midrange is Jund. To those who don't remember Jund in it's standard days, Jund was a deck based off gaining card advantage through the Cascade mechanic. Cascade allowed for many 2 for 1 spells. or even more!
Imagine casting a Bloodbraid Elf and cascading into a Maelstrom Pulse while your opponent has a field full of soldier tokens or something. That's virtual advantage at it's finest!


Combo:
Wow. Where do i begin for combo? Essentially combo style decks utilize a combination of multiple cards in the aim of going for a single goal. Abit vague, i know, but that's how i define combo.

There are many combo decks out there. A big one is Splinter twin. Splinter twin lets one create a copy of the creature it's enchanting by tapping said creature. How this works is that Splinter twin is thrown onto deceiver exarch or pestermite, both of which allow the original creature to make more copies, making an infinitely vast army of very annoyed hasty blue creatures.

Get it? Rogue? 
Rogue:
well. Rogue. Lol. Rogues don't usually fit any of the usual styles and i feel that they deserve a style on their own, even though most of them are extremely different compared to the others within the same style. We will have posts on rogue decks in later updates!

And thats about it! I hope you've enjoyed how i view the different playstyles and the, albeit slight, peek into our modern meta.
Do let me know in the comments if any of my points are disagreeable. All feedback will be greatly appreciated!
We will have a major modern event this coming sunday, the 23rd of september. Expect tournament reports on monday!

Lastly, if you have any questions feel free to email us at Teamtableflip@hotmail.com


Cheers everyone!
-Constantine

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